Tag Archives: creative coding

Hydra Tutorial For Live Coding Visuals

In my last post I wrote about the first session of SpacyCloud’s Live Twitch stream from two weeks ago. The twitch stream was an all day event where the first half of the day consisted of a variety of workshops around creative coding topics, while the second half featured performances from various audio visualization artists and creative coders. Unfortunately I could not attend all the events, but I wanted to write in detail about both the Hydra event and P5JS event. You can read the P5JS post here. Now let’s dive into some live coding visuals!

The Hydra tutorial on SpacyCloud was taught by Zach Krall, a graduate student at Parsons School of Design with an impressive portfolio of projects. Though I had been experimenting with creative coding since college and knew about Processing, the language that P5JS was ported from, I had never heard of Hydra before. Just the fact that it was something new peaked my interest, but when I saw the home page for the Hydra-editor I was pretty much sold. Every time you load Hydra, a different visualization appears on the screen, with the code that wrote to make it overlaid on top. You can copy and paste the code, so in a way each new visualization is like its own mini tutorial.

Zach Krall’s personal website

It turns out that all of the coding for Hydra happens in the browser, and the background of the entire browser window changes to display the product of your code. Personally I prefer this over the two panel system that most web coding editors use, because when it comes to visualizations you want to be able to see them in as large a display as possible. However I could see some people not liking this, because the code is a bit harder to read, even though it does have a background color applied.

Hydra was created by Olivia Jack who wanted to build a visualization engine that took its inspiration from analog televisions. It did that and a lot more, because with Hydra you can connect to other machines and each output your own video stream that can then be modified by others.

Probably the hardest thing about starting out with Hydra is wrapping your head around some of the paradigms, which are pretty different from your typical application. In Hydra, you typically start with a basic visual preset or texture, like noise, voronoi, or oscillation. Check out these basic visuals below. Note that while these screenshots are static, within Hydra all of these are moving visualizations.

A basic oscillation visualization is drawn to the browser with osc()
A basic voronoi visualization is drawn to the browser with voronoi()
A basic noise visualization is drawn to the browser with noise()

You can also pass values into the function to change it. For example, if I write noise(100) instead of just noise() the gray matter gets much smaller, like specks of dust rather than blobs. If you pass noise(100, 100) the specks of dust will start moving around the screen MUCH more quickly. The same can be said for voronoi and oscillation. First number defines the density of shapes, the second defines the speed of movement. Be careful passing in large numbers for the speed, it can be quite painful on the eyeballs.

In order to execute the code you need to hit Shift + Ctrl + Enter on the keyboard. You might have noticed the code inside the screenshots include a second function chained on called out() . This function is basically telling the browser to output everything in front of it in the chain. If you remove out() nothing will render to the browser and you will only see a black page.

We’ve covered voronoi, noise, and oscillation. There’s one more basic render and that is shape(). Drawing a shape in Hydra is simple enough. The number you pass into the shape() function defines the number of sides for the polygon. So, shape(3) is a triangle while shape(4) is a rectangle, and so on.

You can also specify how large each shape is and how blurred its edges are by passing in 2 more numbers into the function.

You might be wondering, what could one possibly do with a simple shape in the middle of the screen? That is hardly interesting to look at. I also thought it was a little bit odd that you couldn’t place multiple shapes or define that border and size of the shape like you can do in most creative coding languages. However, I was pleasantly surprised after some experimenting, as hopefully you will be too.

One of the easiest things to do is create a tile pattern with the shape. You can do this by chaining a repeat() function, where the numbers you pass into the function define how many times the shape is repeated.

If you write repeat(10,10) like in the screenshot above, you get the shape repeating ten times both in the vertical and horizontal directions. If you write repeat(10) then you will have the shape repeat ten times in the horizontal direction, but not vertical. This function is one of the geometry functions, which you can read more about in the documentation.

So how might you apply color to these shapes? If you were using voronoi, noise, or the other automatically generated textures, its very easy. You just chain a color() function where you pass 3 values corresponding to the amount of red, green, and blue.

A pure red oscillating texture

Because you cannot apply color directly to a shape, the workaround is to use a blending function with shape() and applying color within the blending function. For example, you can blend the red oscillator above with the rectangular tiles in the other screenshot.

Now you can see the rectangles are overlaid on top of the oscillating red texture. There are multiple blending functions, and each one has a different effect. I won’t go into detail on all of them because this post is getting lengthy and I am wary of the cognitive burden,

Suffice it to say there are 6 blending functions in total, called operators in the documentation. The other 5 are add, diff, layer, mask, and mult. If you’ve ever experimented with layer effects in Photoshop, some of these should sound familiar. Depending on the complexity of your visualization, these operators will sometimes output the same result. You are most likely to notice differences when using a range of color and texture.

Let’s take the our oscillator and jazz it up a bit. Rather than using the color() function to apply a simple red color, you can actually pass 3 values into the osc() function directly. The first still specifies the number of oscillating rows, while the second specifies the speed they move across the screen, and the third specifies the range of color. Lets say we use the diff() operator and also tweak our rectangles by making them a bit larger and blurrier. What might that look like?

Now we’re cooking with gas. Just a few extra functions and things are much more interesting. There are many variables we can tweak to experiment even with this relatively simple visualization. For example, what happens if we change the oscillator to a voronoi or a noise generator?

Alright, so it looks like we lost the cool colors but got a more interesting texture in return. Are there other ways to bring back color besides the ones I showed? Absolutely! The colorama() function which brings all sorts of psychedelic fun. It’s the last function I wanted to demonstrate because it can spice up pretty much any visualization, and is probably the quickest to get interesting results with.

live coding visual with shape function blended with colorama and voronoi

I hope by now you have the hydra-editor open in several tabs and have virtually lost interest in this post because you are too busy experimenting. Hydra is seriously one of the most absorbing and exciting creative coding tools I’ve had the pleasure of working with, and the goal of this post was to give you enough knowledge that you can hit the ground running.

Of course there is tons of material I couldn’t cover, and for that I want to leave you with a few references.

Hydra book is a very detailed guide that goes into pretty much every function Hydra has to offer, with lots of screenshots to help you along the way: https://naotohieda.com/blog/hydra-book/

Olivia Jack’s documentation is also nothing to shake a stick at, and has lots of coding examples that you can copy and paste to experiment with. There are also more Hydra tutorials listed here: https://github.com/ojack/hydra#Getting-Started

The Github repo includes a section with a whole list of resources which you can check out here: https://github.com/ojack/hydra/blob/master/examples/README.md

If its community you’re craving Hydra also has a facebook group with over 500 members: https://www.facebook.com/groups/1084288351771117

I hope you enjoyed getting your feet wet with live coding visuals. Good luck and happy creative coding!

If you enjoyed this article, consider following me on Twitter @nadyaprimak or if you need more tips on breaking into the tech industry, you can read my book “Foot in the Door” in paperback or Kindle now.

P5.js Tutorial for Beginners

I had the immense pleasure of attending several creative coding workshops on April 4th. They were streamed live on the SpacyCloud Twitch channel. There were additional sessions involving Hydra, Raspberry Pi, Haskell, and more. However for this post I want to focus on the first session which was a P5.js tutorial. In this post I hope to translate the P5.js tutorial for beginners into a written format, for posterity and to share what I learned. I’m going to review what was taught in the live session. Hopefully SpacyCloud will have another live stream in the future so I can catch up on what I missed. Here is the landing page for the event schedule.

Although I have used Processing years ago when I was in college, I knew I was very rusty which is why I decided to tune into Leandra T’s P5.js tutorial stream. Originally branded as a creative coding language for artists, Processing is mainly used to create generative art, visualizations, and immersive installations. P5.js is basically a version of Processing that is ported to Javascript. Processing was developed my MIT and is built on top of Python. Naturally people wanted to be able to show their generative art online, so it didn’t take long for there to be a huge demand for Processing that worked with Javascript instead of Python. Since P5.js has taken off there is tons of code online that people are sharing, making it a lot easier to learn.

That being said, it’s still nice to have someone walk through every step with you. That is what Leandra did. After showing us an example of what we were going to make, Leandra dived right into the online P5 editor. Whats great about this editor is you can do all of your coding online and see the results of your code side by side. She went over some of the basic functions, such as setting the canvas and background, and drawing shapes.

In the above code (to be more precise, a screenshot from the aforementioned P5 editor) you can see two functions, setup and draw. The setup function is called once when the application first runs, while draw is called constantly every frame (at least 24 times per second). What that means is that while it looks like the circle is static, it’s actually being redrawn constantly. However our eye cannot perceive that so it looks as though the circle is always there.

As you might have guessed, createCanvas is only called once and the two numbers you pass are the pixel width and height of the canvas, respectively. The canvas defines the area within which you can draw. Inside the draw function, background is what defines the background color of your canvas. If you pass 1 number, you will get a shade of gray as if you passed 3 RGB (red, green, blue) values. That means that background(220) is just shorthand for background(220,220,220). Each value can be as high as 255 (white) or as low as 0 (black).

Then of course you have the ellipse. In the screenshot above there are only 3 values passed to the ellipse function: x coordinate, y coordinate, and radius. However, you can actually pass in 4 values, which is why the function is called ellipse rather than circle. Passing in 4 values means you can stretch or squish the shape because you are passing the x coordinate, y coordinate, width, and height.

So far this is pretty boring. Luckily, it only takes a few tweaks for things to get a lot more interesting. Instead of passing the ellipse static values you can pass in things like mouseX, mouseY, or random. Passing in mouseX to the first value of ellipse and mouseY to the second value will make it so that you are essentially painting circles across the canvas wherever you move your mouse, because the ellipse will follow your cursor. If you pass random instead, the computer will generate a random number every frame and draw the ellipse to those coordinates.

You need to at least pass random a maximum number, so that it knows the range within which the random number can fall. If you want circles to cover the whole canvas, you can use random(width) for the x coordinate and random(height) for the y coordinate because P5.js stores the width and height of the canvas to those variables. Also make sure you move background out of the draw function and into setup, otherwise you will only ever see 1 circle on the canvas because the background will continuously be drawn on top of it.

What the canvas will resemble when you pass in random(width) and random(height)
Using mouseX and mouseY will be more like “painting” with the shape

Okay so now we’ve got lots of shapes on the canvas, but where is the COLOR?! Much like you can provide the background 3 values that reflect red, green, and blue you can do the same for shapes with the fill function. For example, if I pass fill(255, 0, 0) I will get a completely red circle like below.

But what if I pass random values instead? What do you think will happen?

Now we’re cooking with gas. Leandra went through similar steps in her live tutorial, to make sure everyone understood the basic principles and the most commonly used functions in P5.js. One of the most popular uses is to create visualizations that respond to sound. These are obviously a huge thing at raves and concerts, and they are easy and fun to make. The first step is to make sure you have the sound library linked in your P5.js editor.

On line 5 in the above screenshot there is a url pointing to p5.sound.min which is the P5.js sound library. If you click the little arrow above the code it expands to view the files that you see on the left hand side. Click on index.html and confirm that you also have the p5.sound.min script on line 5.

The next screenshot illustrates the additional code you will need in order to setup the mic and start receiving data from it that you can use for your visualization. Basically, you have to setup some variables at the top so that you can access your mic anywhere in the code. The variables start off empty but then you pass the actual mic in your setup function and start it so that it actually runs. Finally, you need to get useful data from the mic so you call getLevel to get the loudness which you can use for visualizations. You can confirm that the mic is working by adding a console.log statement so you should see values being returned below your code when you run it.

I know that my mic is working because I am seeing values in my console at the bottom

We’re getting really close now. Only a few more steps to go before the finish line. Now that you know your mic is working, you can try passing in the micLevel and playing some music to see how the visualization responds. You can also introduce a few more functions, such as stroke and strokeWidth. The role of stroke is to define the color of the border of your shapes. Like fill, you pass in 3 values for red, green, and blue. On the other hand, strokeWidth is for defining the thickness of the border. You can see an example below integrated with micLevel for some cool effects.

We’re at the final step. It’s going to involve a slightly more complicated programming concept, so bear with me. This concept is called loops, and in particular we are going to use a for loop. Basically you define a variable, like num, and that variable can increase or decrease until you reach a specified stopping point. Most of the time, for loops are used to count upwards by 1 to a designated end point. So a for loop like for(let num=1; num <= 8; num++) { console.log(num) } will output 12345678. Hopefully that makes sense. There is plenty of reading online about for loops if you are still confused.

Unfortunately it doesn’t look that cool in a screenshot. It will look much cooler for you when you actually have the code in P5.js yourself and play some jams! So first, let me put the code here so you can actually copy and paste instead of manually typing everything out. This was the exact code that was written in the original P5.js tutorial.


let mic;
let micLevel;
function setup() {
  createCanvas(400, 400);
  mic = new p5.AudioIn();
  mic.start();
}

function draw() {
  micLevel = mic.getLevel();
  background(5);
  
  stroke(255, round(micLevel * 800), round(micLevel*255));
  strokeWeight(micLevel * 200);

  
  for(let i =0; i < 6; i++) { // for loop counting from 0 to 6 
    fill(random(250), random(100), random(255), 255); //1 circle is drawn with every loop, so 6 circles total
    
    ellipse(i*60 + 40, micLevel*5000 + random(50), 50); //micLevel for the y value caues the circles to go up and down with the volume, i*60 means a new circle is drawn every 60 pixels along the x axis
  }
 
}

I also tweeted out a video of my own code and music so if you don’t feel like it or don’t have time right now to tinker with the code here is a short video. Make sure you turn the sound on!

Hope you enjoyed this P5.js tutorial. Stay tuned for another retrospective on SpacyCloud live workshop about the hydra-editor!

If you enjoyed this article, consider following me on Twitter @nadyaprimak or if you need more tips on breaking into the tech industry, you can read my book “Foot in the Door” in paperback or Kindle now.

What it Means to be a Creative Coder

Programmers rarely agree on whether or not coding is a creative profession. My interest in coding always stemmed from what I could create with the code. Seeing an interesting visual result from my efforts is usually the most satisfying part. Most programmers are less concerned with how their app looks and more concerned with the functionality. Usually, as long as the app works the way it is supposed to, most programmers are satisfied.

Of course that is an overly simplified model. Programmers often care about how the code is written, whether it is reusable and easy to understand for other programmers. One could argue that deciding on which tools to use and how to organize the different parts of the code involve creativity as well. Creativity is a broad term and I’m not here to make a commentary about whether or not programming is creative. This post is rather about people who identify with the term creative coder. Namely, folks who got into coding because they are interested in how they can express themselves creatively with technology.

A beautiful procedural artwork made with Processing by Pierre Marzin. View the original and code here.

There are a lot of good examples of creative coders in some of my other blog posts, here and here. Nathalie Lawhead is one of my personal favorite creative coders. Their work lies at the intersection between games and interactive art. They draws a lot of their inspiration from old flash games and early net art. Games like What Remains of Edith Finch, which are sometimes called “walking simulators” by the gamer community for being primarily focused on storytelling can also fall into the category of creative coding.

Then there are folks who make all kind of interesting art with code on communities like Codepen. From unique loading screens to animated menus to scrolling backgrounds, these are also inherently creative. It’s hard to make a list of every kind creative coding out there because technology is constantly evolving. Tools like Processing and OpenFrameworks allow for especially dynamic and immersive art to be created, from moving and morphing fractals to particles replicating the flocking of birds or cell division, the sky is the limit for what kind of art creative coders can make.

I am a lot more passionate about programming when I am working on something like a game or interactive art project versus enterprise software. Tackling technical challenges can be fun occasionally but I am much more interested in the act of creation and the product I am creating. I am especially excited if the product I am making involves other creative aspects.

The house that you explore in the game What Remains of Edith Finch.

I think that is what differentiates creative coders from other types. What made them interested in coding was not the technical challenges or the logic puzzles but the excitement of creating something that is immersive and captivating. Creative coders may or may not be software engineers in their day job. Some are front end developers, fewer are back end developers. For me UI developer was especially attractive as a day job because it merges design and development. Even in these jobs, though, as I write about in another post, sometimes there is not as much creative expression as one might hope for.

That is the other thing that distinguishes creative coders. They always have that powerful longing for creative expression. Creative coders might also enjoy other things like drawing or music or writing. Personally I enjoy all of these things, and didn’t do any programming of my own for many years. Technically, I did tinker with web development in middle school but my first object-oriented programming code wasn’t written until college.

An astonishingly detailed artwork made purely with CSS by Ben Evans. View the original and code here.

Some creative coders have never even worked for a corporation in their lives. For instance, there are artists who started collaborating with technologists years into their career and discovered a new passion they didn’t know existed. They might have learned to code in their 30’s and used it to create generative art or experimental experiences. Frameworks like Processing have made coding a lot more approachable even for artists and folks who have traditionally felt ostracized from the world of code.

Unfortunately, being a creative coder can put you in a weird limbo between the world of programmers and the world of artists. I felt this very acutely in my career, as someone who graduated with a Visual Arts degree and then began working as a software developer.

Abstract art made with Processing by Takawo. See the original and code here.

On the programming side, there is still a lot of gatekeeping, especially at the corporate level that makes creative coders feel unwelcome and unwanted. Programming interviews are often designed to test your knowledge of algorithms that are typically taught in computer science classes. Unfortunately, since creative coders often come from non traditional backgrounds the chances that they are familiar with these algorithms is pretty small.

There are also negative stereotypes among some programmers about creative folks specifically that will put them at a disadvantage as well. Some programmers out there believe that you are either a logical person or a creative person, basically concluding if you are good at art you cannot write code and vice versa. Obviously, this is ridiculous, but those who believe it can be hard to persuade.

Particle generation made with Open Frameworks by Julian Vidal.

Sadly, these gatekeepers sometimes succeed in convincing people and so some of them never even try to experiment with coding. These same gatekeepers are usually also the kind that make it harder for folks minorities in tech to have their accomplishments recognized. Usually this means if you’re a minority and identify as a creative coder, the path to recognition and respect can be even steeper.

As if it wasn’t bad enough that gatekeepers in the programming world tend to look down on creative coders, there is a similar issue for these coders being recognized by the art community. First of all, the percentage of galleries that showcase generative art, immersive experiences, or experimental games is still very low compared to the galleries that showcase works of painting or sculpture. The few galleries that do, like Artechouse, can be extremely particular about who they choose to showcase. To be chosen for exhibition is akin to winning the lottery, probably even more difficult than landing a programming job at Google or Facebook.

One of the Miami exhibits at Artechouse from their Instagram page.

If you identify as a creative coder, you might be feeling a bit depressed after reading all of this. The thing is that regardless of how much gatekeeping or frustration creative coders face, they make some of the coolest projects on the internet. Once you make that first hypnotic generative art piece or that game that you’ve had in your head since you were 10, you won’t feel the same afterward. Ultimately, if you are a creative coder you know it’s so much fun that you would be doing it regardless.

Cover image by Masaki Yamabe


If you enjoyed this article, consider following me on Twitter @nadyaprimak or if you need more tips on breaking into the tech industry, you can read my book “Foot in the Door” in paperback or Kindle now.

How to Become a UI Developer

After sharing my post describing what a UI Developer is, I got some requests to write another post specifically about how to get a UI Developer job. It’s certainly not an obvious path. My first job out of college was working for my alma mater in the Art Department media lab, during which time all I knew was that I wanted to transition into web development.

UI development is a mixture of design and programming, which is a pretty good option for a creative coder. When I first got interested in programming I didn’t know positions like “UI Developer” even existed. After that I had a few short term positions where I was focused on just getting my foot in the door. I had some free time and decided to look into various types of UX design courses. I already had a degree in Visual Arts from college, so I thought maybe if I ended up hating being a programmer, UX design would be a good alternative At the time I didn’t know what working in the tech industry would really look like, so I didn’t want to put all my eggs in one basket.

I ended up settling on an Interaction Design certificate offered by UC San Diego through Coursera. It was a series of six courses that taught you how to run A/B tests with different designs, how to conduct research and interviews to figure out the sort of problems users are facing, and how to use tools to speed up the design and testing process. 

Here is a screenshot for the homepage of the Interaction Design Specialization I enrolled in.

The final course was a capstone project where students had to actually put into practice everything they had learned and create a high fidelity mock-up for a mobile app. What the app was and the problem it solved was completely up to the student. It took me a year to complete the series of courses since by that point I had landed my first software engineering job. It’s hard to say how much of a difference the certificate made in terms of landing my first UI Developer role later on. If I had to guess I would say it was equal parts my Visual Design degree and the certification.

Here are some of the high fidelity mockups I made in my capstone class.

The Interaction Design certification helped me gain more confidence and allowed me to add a significant design project to my portfolio. However, it’s hard to say how much my Visual Arts degree played into the employers decision to hire my for my first UI Developer role . The reason why I say that is because frankly, most software developers do not come from creative backgrounds. I knew at this point that I had a solid foundation in software engineering because I had worked for 8 months at a startup using Angular. That made my art degree like the icing on the cake, and the certification kind of like the cherry on top.

When my husband got admitted into law school in DC, I applied on a whim to a Data Visualization Developer position and got the job without even needing to fly there. While on the surface the title of Data Visualization Developer doesn’t sound like it necessarily involves user interface design, you could tell by reading the job description that it did. Basically the company wanted someone who could draw mock ups for widgets inside of a data visualization application and do research on how they might work best, while also actually developing the widgets and doing other front end work. 

I went to college in Oberlin, Ohio. This is a description of my major.

That particular position did not give me any sort of UX assessment as part of the interview process, though they did ask about my certification and Visual Arts degree. Unlike standard software engineering positions where you can usually expect a coding test of some sort, UI Developer positions have a wide range of tests. Sometimes they will give you a mock up of a website and ask you to code it. Other times they might ask you how you would go about creating an application for a specific purpose, or what you might do to improve the design of an existing application. They might even have you sketch out interfaces on a white board.

One position I applied for gave me a simple form with a poor user interface and asked me to code a new version that would be better. In this case I misunderstood the instructions and ended up not getting the job. I thought that I wasn’t supposed to touch the code that was already there and that it would be breaking the rules, but in order to change the form input (which was what made the UI terrible) that was a necessity. That is the other tricky part about UI developer positions. It’s easier to misunderstand the instructions if you are given a test that you’ve never had before, or that breaks the paradigm of what you would expect.

!EMPTY!

One of my earlier hand drawn wireframes for my app about finding yourself.

It also makes it more difficult to give concrete advice on how to pass a UI Developer interview. If you have any doubts at all, it is best to ask. You might get asked about any education you have in the past, or any portfolio pieces that involve user experience design. You might also get asked to demonstrate your coding skills whether through an online test or something more akin to a standard software engineering interview.

Honestly I wouldn’t be surprised if some jobs hand out a take home test where the interviewee must redesign and code a landing page or something of the like. One UI position I interviewed for actually had me sketch out wire-frames on the white board, live code some CSS, fill out a pen and paper test with programming questions, and solve additional programming problems on the white board with another developer. There was no way I could have predicted what all the assessments would be ahead of time.

The only way to really start getting comfortable with the process is to apply to some jobs and see if you can get any interviews. Depending on how much user experience design skills the job actually requires, you might not even be asked to prove those skills at all. The hiring manager might be satisfied with any past design education and ask a few simple questions, and that could be it.

Oftentimes I have found that UI Developer positions still care more about the software development technical skills than design skills. It is another thing to keep in mind if you are more interested in getting UX experience or don’t want to spend more than a few hours a day coding. Make sure you read the job description carefully, and also ask lots of questions in the interview about what your day to day work will look like. I would hate for anyone to end up in a job they hate because the title said UI Developer but in reality they only get one design assignment per month and the rest of their time is spent on awful legacy code.

Another assignment from my capstone, where I had to draw a storyboard demonstrating the problem my app would solve.

Another frustration that is common among UI Developers is that they get hired in companies that don’t have a lot of design resources. That might mean you are the only design advocate in your organization, and it is easy to have your voice drowned out. Being assertive is oftentimes required or else you might get frustrated very quickly having to execute poor user interfaces and feeling bitter at your coworkers.

With those warnings aside, I still recommend considering UI Developer positions if you are the type of person who enjoys both coding and design and like to interface with people on both sides. Make a portfolio website, show off some UX and coding projects, and try to land some interviews! I wish you the best of luck.

If you enjoyed this article, consider following me on Twitter @nadyaprimak or if you need more tips on breaking into the tech industry, you can read my book “Foot in the Door” in paperback or Kindle now.

Think 100 Days of Code is the Ultimate Challenge? Think Again.

A popular challenge that beginner programmers participate in is called 100 Days of Code. Although I never participated in it myself, I see countless tweets with screenshots and progress reports of people sharing bits of apps they made. 100 Days of Code is a great way to keep people in the programmer mindset. It gets them familiar with what it is like to code every day. Still, I wonder if it is the best approach for everyone.  For them, One Game a Month could be a great alternative.

I’m here to propose another approach, one that is gaining popularity in some game development communities. It’s called the One Game a Month challenge. Unlike the 100 Days of Code challenge, its designed to be undertaken for an entire year. Unlike the 100 Days of Code Challenge, One Game a Month allows you to take your time. Not necessarily write code every single day. 

I know what some of you might be thinking. Well, there are a lot of other components that go into a game — you have to make art, and audio, and design decisions. That is naturally all true. Although, I would argue that adding this creative element to your coding adventures actually makes the whole thing a lot more fun. Especially if you’re a creative coder like me. But I don’t want to land a job as a game developer. I want to work at a hip startup disrupting [insert industry here]. I get that too.. but here is the kicker. I am a self taught programmer, and the majority of my portfolio consisted of – you guessed it- games. 

There’s something that gets skipped over a lot when people talk about breaking into the software industry. It’s not necessarily about what type of product you show off. It’s about the coding language you use to make the product. And whether that language is one used by the startup you are applying to. It is very much possible to develop games with Javascript, and Javascript is also one of the most in demand languages. 

Although the original one game a month challenge ended, more people have picked up the mantle to continue the hashtag on Twitter.

So back to my earlier point. One Game a Month gives you a challenge that you can work on more steadily. It also conjures (hopefully) more excitement than making another Reddit or Craiglist clone. There are even communities built around specific game platforms such as Pico-8, which are very generous with sharing their code and resources. Although Pico-8 runs on Lua, it bears a lot of similiarities to Python. Lua still teaches you the important data structures and logic that you need to know to become a programmer. 

I can imagine some of you might still be skeptical. Maybe you want to see some real examples of games that were made with Javascript. I can understand if you’re not yet willing to buy into this “one game a month” thing. Here’s some different games that you can check out, starting from the easiest to the hardest to code:

Alien Attack: This game is good for getting your feet wet with Javascript, and isn’t too complicated. You have to guess the X and Y coordinates of an alien in order to shoot them. The blog post shows all the code involved in making the game.

https://stuyhsdesign.wordpress.com/2019/04/02/alien-attack-game-complete__trashed/

Sliding Tile Game: This game has a lot more Javascript, but is still fairly straightforward in terms of the logic. It’s a game where you have to get 8 tiles that are are scrambled back in the right order. But there is only one empty slot where you can move the tiles at any time. This blog post is extremely thorough in walking you through the game mechanics and how to figure out the winning state.

https://solathecoder.hashnode.dev/build-an-8-puzzle-game-with-pure-javascript-ck0s0k2bs000phjs1relpwc2l

Bunny Defender: Unlike the previous two games, Bunny Defender requires using a Javascript game engine called Phaser. Getting comfortable with a Javascript game engine will make it easier to learn Jframeworks like React or Angular. So, it is a great step forward. It is a mobile game where you have to destroy asteroids trying to destroy a planet of bunny rabbits. You can find some examples of code for this game on Github, but the original tutorial to make the game was on Lynda.com.

https://www.lynda.com/Phaser-tutorials/HTML5-Game-Development-Phaser/163641-2.html

2048 : 2048 is another puzzle game where you use the arrow keys to move all of the pieces on the board in that direction. There are many examples of this game coded with different frameworks like Vue and React. Here are a variety of links below:

Vue: https://github.com/es-repo/vue-exps/tree/master/game2048

React: https://codepen.io/jeffleu/pen/JRzyPZ

Multiplayer Battleship: This is a really advanced game that uses Angular and Typescript. I haven’t used this tutorial myself, but it seems comprehensive and a great fun way to get comfortable with a modern Javascript framework.

https://pusher.com/tutorials/game-angular

If you enjoyed this article, consider following me on Twitter @nadyaprimak or if you need more tips on breaking into the tech industry, you can read my book “Foot in the Door” in paperback or Kindle now.

Making Games to Learn Programming with Pico-8

There are a lot of reasons to start making games to learn programming. Games are fun. They are the epitome of creative coding. Unlike to-do apps, games are something you are excited to show to your friend because it is something they will engage with. There is a misconception among some developers that games are difficult to code, and unapproachable to beginner developers. It’s also a great first language in coding for gamers.

I didn’t really get excited about learning to code until I started making games. As a creative coder, games have always been by far the most interesting to me. It’s quite possible I never would have become a software engineer if game development wasn’t one of the applications. As a kid games like Rayman, Zelda, and Donkey Kong filled me with excitement. I remember a feeling of joy when I finished a level or beat a boss that I wanted to shout it from the rooftops. With Pico-8, you will programming simple games, but some of them might remind you of those games from your childhood.

The fact that I have the skills to build games like that myself as an adult fills me with pride. That is because I know the kid I was before would have looked at the adult me with awe. Of course some days I forget about that when I am struggling with a frustrating bug. But at the end of the day it is the main reason I do what I do. We all have an inner child who we want to satisfy, after all.

It is possible today to learn all of the major programming concepts through making games. Although I did not do that myself, I think it would have made my experience much more engaging. My first real foray into programming was in college where I took a few programming classes, and some days it was a real drag.

Pico-8: The Perfect Platform

A year ago a friend showed me a game engine called Pico-8 for making minimalist pixel art games. I initially rolled my eyes at it, because I thought myself sophisticated making games in Unity. I thought that making games with Pico-8 was like advertising to the world that you don’t know what you are doing. Now I couldn’t disagree more.

Every Game is a Pico-8 Tutorial

The first thing that is amazing about Pico-8 is the community. Every one is passionate about learning and sharing, and many members of the community make their own Pico-8 tutorial (s). There is such an incredibly giving and supportive network of folks who participate in the forums. They are also active on Twitter and Discord and beyond. In fact, some users even post Pico-8 code snippets as tweets!

The pico-8 forums are a goldmine

Many software developers believe in open source and sharing their code on GitHub. But in the game development world it’s not so easy to get access to raw code. The AAA world obviously has every line of code concealed behind 10 page NDA agreements. Indie game developers tend to be cautious and perhaps paranoid about people stealing their game.

Thankfully, on Pico-8 that could not be farther from the truth. Every game uploaded to the website allows you to view the code right in the browser, right below the game window. You can copy and paste it right into your own game, no strings attached. That is another reason that makes Pico-8 an exceptionally good option for making games to learn programming.

Simple Coding Language

Pico-8 runs on an easy to understand programming language called Lua. If you’re looking for a Pico-8 tutorial, there are plenty to choose from. In many ways it resembles Python and doesn’t require and pesky semicolons or parentheses all over the place. It reads a lot more like English than a lot of other programming languages do.

Pico-8 also has limitations on the complexity of the logic in the game, which it counts with “tokens.” This forces people to simplify their games and keep the scope reasonable. That is great for beginning programmers. It helps to avoid temptation to code something the long way instead of looking for a solution with fewer lines of code.

Documentation and Tutorials

Programming languages, frameworks, and API’s live and die by their documentation. The quality of the documentation often goes hand in hand with the quality of the community. Since I already wrote about the community, you can probably guess what I will say next.

Just one of the many fanzines you can get on itch.io

I bought a zine on itch.io which breaks down Pico-8 into its different parts. From explaining the user interface walking you through steps to build basic games, it covers a lot of ground. It’s the type of documentation which is not only thorough, but very beginner friendly.

Great Games

You might have similar thoughts to mine when you glance at your first few games on the Pico-8 platform. Certainly they aren’t going to blow you away with their graphics the way that some Unreal Engine games do. But believe it or not, there are some real gems and even best seller games that were made with Pico-8.

The most notable example is Celeste, a critically acclaimed platformer where the original prototype was built with Pico-8 in just four days. Beginning programmers should not expect to make a bestselling game. But it is encouraging to know Pico-8 is a platform where that is possible.

If you enjoyed this article, consider following me on Twitter @nadyaprimak or if you need more tips on breaking into the tech industry, you can read my book “Foot in the Door” in paperback or Kindle now.

My Indie Hacker Year In Review

This past year was a big one for me. I got motivated about starting my own business, and making a name for myself as a creative woman coder and indie hacker. This blog was one of the accomplishments from this year. I had to take a few months off to write my book. This year was in many ways the most productive one I’ve had in my career. So let me summarize my indie hacker year in review:

  • Published a book about my journey getting into software development
  • Got that book to #1 most downloaded spot in 3 categories during KDP Select free promotions
  • Started an email list and grew it to 300 subscribers
  • Switched from front end to full stack developer
  • Showed my game at a public event in my city
  • Was waitlisted to show my game at a much larger public event (Super MAGfest)
  • Learned about React, Redux, NodeJS, MySQL, Microservices, Typescript, ES6, and Cypress
  • Grew my Twitter following by 300 users (in the last 2 months!) after letting my account stagnate for several years
  • Had three blog posts featured on the front page of Hackernoon

One of my proudest accomplishments of the year

I didn’t start 2019 with a concrete list of goals. All I knew was that I wanted to do something that involved both being creative and coding. But I can say for sure I did not expect to accomplish this much a year ago. I was feeling the entrepreneurial itch and I knew I wanted to create and sell something. That was pretty much it. I knew that in order for something to sell successfully, I would need some kind of platform.

Blog

That was where my blog came into play. The thing is, I blogged before and always ran into the same problem. My blog wasn’t niche enough, at least that was what other people kept telling me.

It wasn’t until I read a book about multi-passionate people and how they can be true to themselves. I decided launching a blog might be a possibility after all. I realized that I was interested in game development, web development, creative expression, and indie hacking. I thought I could merge all of those interests into a creative coding blog.

Originally the blog was called “Multimedia Minds” and it wasn’t connected to my personal website. Over time I became dissatisfied with the title and thought that merging it with my website made more sense. I already branded myself as a combination of UI and game development, though I think creative coder is much easier to understand and doesn’t involve having to explain to myriad of skills involved in being a UI developer.

Later on I realized could use my blog as a funnel to interest people in my book. Thus far I had written a wide range of posts I thought I ought to focus more for a while on the tech industry. Then my blog would rank higher for programming related content. So for a few months now I’ve been blogging about different cultural aspects about working as a programmer. From attitudes about work-life balance to how engineers get promoted and what kind of problems programmers can face in the workplace.

Book

I wish I had created more hype and setup a preorder page for my book before I released my book. Despite some of my mistakes I’m still satisfied with the progress I made. I’ve learned a lot about Amazon ranking and keywords, as well as how to run giveaways to drum up more interest. I posted my book to a lot of directories that share free books. I was running promotions where I would give my book away for a limited time. That helped with getting downloads. Now I’m very happy to see my book on the first page of results for my focus keyword.

I started growing my e-mail list as part of my planning ahead for when I was going to sell a product. For the first few weeks I actually grew it the most by giving my book away for free. That was, before I enrolled it in the KDP Select program. It helped to get my e-mail list started but after a few weeks interest seemed to dwindle. I wondered if it made more sense to try to sell my book. It’s pretty funny to think that if I hadn’t made that jump I would never have know how successful my book could be. Looking back on that decision really puts things in perspective for me.

Expanding Reach

Twitter was a good place that I knew could work as a funnel for my book as well as a way to extend my reach. I had a Twitter account for years, but it never really took off and I decided to reinvestigate why that might be. I decided to try out two services that I discovered through Product Hunt. They help to schedule tweets in advance by creating content libraries that can cycle through different types of content that you want to share. This has been a lifesaver for me, because its hard to be constantly active on a platform that updates so quickly. The other tool focuses on following people. It chooses people to follow based on the hashtags that they use and the type of content they write about. I don’t expect to use that tool forever, but it’s connected me with a lot of cool new people. It has broken me out of the rut that my Twitter account was in for so long.

My post about UI Developers on Hackernoon’s homepage

I realized that I could get also more reach on my posts if I shared them on other coding related websites. Initially I contributed to Code like a Girl, but later I got ambitious and decided to submit some articles to Hackernoon. Not only did they accept my posts, but they actually featured several of them on the home page. This was really a big boost for me. I no longer doubt my writing skills or that I have something worthwhile to say. So that’s probably one of the biggest wins I had in 2019.

Game Development

That was a lot of talk about my book and my blog. Obviously writing is a big part of my life, but as a multi-passionate person it is far from the only part. The year in game development was not as productive as some of my past years in terms of actually making games. But it was by far the most productive in terms of finding my game developer community. Actually showing my games to real people and getting connected. After years of fear I take the risk and submit my game to some local events. The first one was at a library in my city. It filled me with so much energy and joy. I showed a game that I had worked on by myself, that had very little exposure. People really responded to it and were impressed that I made it by myself, which meant the world to me.

Super Magfest is a huge convention that I love to attend

The next step was to submit my game to bigger events. The biggest event in my area is called Super MAGfest (Music and Games Festival). I figured if my game was accepted to the indie showcase there, I could really feel like a professional. Unfortunately, it was not accepted BUT it was waitlisted which was still a big motivator for me. Especially because the games I submitted were not ones I had toiled over for years. In fact, the one that was waitlisted had taken me less time than the other one I submitted (which was rejected outright).

Day Job

There is still one area of my life I haven’t covered, which is my actual day job. I hope one day to be a full time indie hacker making interesting apps or games for people to enjoy. There is still a lot I’m learning from the startup where I’m currently working. This startup trains everyone as a full stack developer, so I am learning a lot about back end technologies that I did not know. It’s exciting because it fills that gap in my knowledge and means I can really become a one woman development team. It is also a little bit overwhelming considering all the other things I have been working on this year.

So that was a really long post. I wasn’t intending for my indie hacker year in review to be this long but when I started thinking about everything that happened this year, its not surprising. I was going to also write about my goals for 2020 in this post. But considering the length it is already, I think it’s best that I save it for next week. Overall I’m pretty happy with what I have accomplished, and I think I took some really important steps toward actually becoming an entrepreneur. Selling my first product, gaining traction on my blog, and building a social media following are all steps that I feel I have taken. That being said, I know there is still a long road ahead. As a quick preview: building my email list, finding my tribe, and creating a community are all goals I have.

If you enjoyed this article, consider following me on Twitter @nadyaprimak or if you need more tips on breaking into the tech industry, you can read my book “Foot in the Door” in paperback or Kindle now.

Working in Tech: Toxic Cultures

I have a confession to make: I was on Twitter over the winter holidays when I should have been spending time with my family. What was the trending topic that caught my eye, you might ask? Last minute Christmas gift ideas? Pictures of pets in Santa hats? No, but I wish I could say it was one of those things. Instead, it was about the toxic workaholism that some folks working in tech idolize.

It started with this:

Pretty harmless, right? Of course tech twitter wasn’t going to let this stand without controversy.

I’m not 100% sure if these were the first tweets to start off the debate about work life balance, but they were major players. The fact that this debate sprung up during the winter holidays. The only significant chunk of time off most Americans get, already says a lot about the toxic work culture we have in this country.

What makes it worse is that people working in tech elevate this capitalist propaganda, glorifying workaholic ism. I’ve encountered many people in the tech industry who share this attitude. They are the last ones to leave the office, and they judge you if you don’t work the standard 9-5 hours. I worked at one company where my coworker was asked by his boss to talk to me about arriving to work earlier. He believed that working later hours was a privilege only seasoned developers ought to have.

At another company I worked at we had an AMA with the CEO and someone asked about working from home. The CEO’s response was “sure you can work from home, but you won’t be working for this company anymore.” Its so common for developers to tout all the unorthodox benefits that working in tech can offer. Often the first benefit that is discussed is work from home, but there are many companies where that is not allowed.

Of course, the above examples are far from the worst ones. In game development working 80+ hour weeks is not uncommon, especially during crunch. It is considered such a privilege to get to work on creative coding projects that developers are expected to be thankful regardless of the crunch. It’s also not uncommon in early stage startups. Consulting is another area where workaholics runs rampant. I had a stint at a consulting company that didn’t last long because I saw my coworkers burning out. They were actually suffering physical symptoms for months on end.

There are plenty of companies who abuse their engineers like I described above. They can get away with this abuse a lot more easily when they brainwash engineers. Brainwash them to perpetuate the belief that working weekends and nights is the way to a successful career.

Some engineers believe that they have to work extra long hours because they are making more money than people in other industries. However engineers are not like lawyers. They do not charge their clients by the hour, so working those long hours does not actual equal more pay. Certainly it’s not fair that teachers and social workers make way less money than software engineers. But working longer hours out of guilt does not do anything to make the situation less fair. It also won’t make the company you are working at appreciate you more. If anything, they will just start taking your extra hard work for granted. But don’t take my word for it… here are some more tweets that say it a lot better:

I’m going to end my post with this tweet from the creator of Ruby on Rails. Here he responds to someone who agreed with Ryan Selkis about working long hours. Except he took it even farther by saying workaholic ism = changing the world. If anything exemplifies the toxicity that is seen when working in tech, it is the hot take of Auren Hoffman.

If you enjoyed this article, consider following me on Twitter @nadyaprimak or if you need more tips on breaking into the tech industry, you can read my book “Foot in the Door” in paperback or Kindle now.

Marketing Your Product: My Experience So Far

About a week has gone by since I published “Foot in the Door.” I intended to write a new post last week but there was so much marketing to do that I felt overwhelmed. This online oversaturated world we live in has forced us all to become marketers. We must shout from the digital rooftops in order to be heard above the din. That is usually a necessity for marketing your product, unfortunately.

My original cover, I changed it since then

Selling things has never been my strong suit, in fact I would say it is one of my biggest weaknesses. The only way I have gotten better at it is through slow and painstaking practice. Though I have had a Twitter account for years, I find it difficult to post every day and come up with witty retorts. My biggest successes in the past have always been when I took advantage of a young service or platform and been one of the early adopters.

When the Amazon KDP service was still young and most people thought self-publishing was a terrible idea, I uploaded a few of my short stories for free on the platform. Because there were so few items like that available at the time I received a tremendous number of downloads.

With this book I knew that wasn’t going to be an option. I wanted to work on building a list of subscribers for a newsletter. One where I could share the interesting creative coding content I come across every week. My research indicated that solo-preneurs benefit greatly from having their own email newsletter. Sadly, I had been putting it off for a while.

I also noticed providing free content in a landing page/email subscription being a common strategy across the web. I wanted this book to be accessible to anyone who wanted to learn to code. However, I felt that it would be counterintuitive and unproductive to charge people. Especially because the book is still quite short. I also knew from my past experience that my distribution would be reduced if I charged people for the book.

Though my main lane of distribution would be through my newsletter landing page, I decided a week after launch that it wouldn’t hurt to make a paperback version of my book available through the Amazon store. After all, I could order author copies and organize giveaways. Not to mention, Amazon had far wider reach than me. Might also grow my audience.

Being involved with the Women Make community of creative women in (primarily) tech was immensely helpful. The community helped to support each other during the month long “Just F*cking Ship It” Challenge. It also helped that I had already written a portion of the book a year prior, but lacked the motivation to finish it. Since my marketing skills are less than stellar, having my book included in the final product page when the challenge was over also acted like extra free promotion.

A screenshot from the Just F*cking Ship It Challenge Product Feature Page

Another way I shared my book was on Facebook groups. I found relevant groups related to creative coding, software engineers, learning to code, and women in tech. I wrote a paragraph about the book and shared the link. Then I made sure to tweak that paragraph of text. If it was a group for self-taught programmers, I made sure to mention I was self taught.

There are also several blogging platforms I re-post to, including Dev.to, Medium, and (more recently) Gamasutra. On Medium there are publications like “Code Like a Girl” that I submit to in order to extend my reach. These can be a toss up in terms of how much of the audience ever clicks the link back to my blog and discovers my free book.

Finally I made my first Product Hunt page, which was probably the most nerve wracking part of my marketing process. I love to browse Product Hunt and see all the curious, strange, wacky, and actually really useful and interesting applications makers launch on the platform.

The Product Hunt homepage

I did not end up getting featured on Product Hunt that day. But, I did get more upvotes than I was expecting and even a few followers. Also, Product Hunt gets a lot more visitors per day than my blog. So it’s still a great way to bring more subscribers and have another permanent backlink to book. There is also a search feature on Product Hunt. That means if people are searching for books about learning to code or breaking into the tech industry, they might very well come across mine.

So now for some stats! I believe in sharing data with other makers because that is how we all grow. So far I have 284 subscribers, a number I’m pretty happy with. That’s just 2 weeks after the release of my book. Of those 284, 54% have actually opened and clicked to download my book. I’m less happy with that number. However, I imagine because of filters and robots thats closer to the number of real people wanting to read my book.

A screenshot of my landing page performance from Mailchimp

I’m hoping to raise that number to 500 within the next month. Going to keep posting on social media regularly. Although Facebook gets the most clickbacks, I also share on LinkedIn, Twitter, and even Pinterest. I think so far I underestimated LinkedIn the most. I am happy I decided to give that platform a try.

Hopefully this data will help you as you work on marketing your own product. As makers I believe we should support each other. If you have something interesting to share that you are working on, you should post it in the comments! I look forward to hearing about it. If you want to keep up with what I’m doing, you can follow me on Twitter now @nadyaprimak. If you’re interested in learning more about my book, you can check out an excerpt here.

Foot in the Door Book Excerpt

Below is an excerpt from my book about my journey learning to code and teaching myself after graduating from college with an art degree and little idea of what I was qualified to do next. I had taking some coding classes but I didn’t think I’d get any opportunities to be creative if I chose that career. For a while I thought I would be a designer, but I quickly learned that working with clients was not my cup of tea. That was when I discovered creative coding, and taught myself to code by making games.

There were a lot of people that helped me along the way but also times where I really felt like I could use a guiding hand to help me with some scary decisions. I hope that this book can act as that guiding hand for people who are just starting out their careers and are interested in tech.

Memories

My start in tech happened well before I actually had the title of “Engineer” or “Developer”. It started in a small town known primarily for being home to one of the most liberal (and most hipster) colleges in the country. I had mixed feelings about attending school there and was pressured in part by my parents to apply to schools in Ohio (they were moving there at the time).

Moving to Ohio meant leaving behind my friends and boyfriend (at the time) in Minnesota where I had gone to high school. We settled on Oberlin because it gave the opportunity to study lots of different things. At the time I was passionate about at least a dozen different things and had no idea what I was going to do for a career. Naturally I wanted to put off that decision for as long as possible, hoping I would figure it out during college.

I was always interested in technology, but before starting college (and also during a fair amount of college itself) my leanings were toward art and writing. That’s not to say I didn’t spend a ton of time in front of screens — my unofficial babysitters were my Gameboy, Nintendo, and PC running Windows 2000 —but as a kid my best friend was an extremely talented artist.  Drawing together was one of our favorite past times. I loved to go to museums and could stare at my friend’s art for hours. I also loved to read and wrote numerous short stories in middle school, and wrote for my high school paper. 

Basically, I was a creative generalist and loved all things that involved the imagination. However, my parents kept pushing me toward a practical path, because they were still struggling with their own careers and worried about employment options for creatives  in the USA. Of course they were right to worry, since very few artists succeeded in getting their work into a gallery, let alone selling that work for enough money to make a living. However, I learned in my late teens that there was another option- which sounded much more practical than being a writer or an artist. It was an area of overlap between art and the internet, and it was called web design. 

Technically I began learning to code a lot earlier than college, though I didn’t know it yet. I dabbled in web design during middle school and high school, when I participated in roleplaying forums and later decided to create my own which had a very generic look that I wanted to modify. Essentially it was just a monochrome colored forum with no background images or icons, and I wanted the forum to look like it was part of the website where I described the world the roleplay took place in. I wanted the design to fit the mood of the world. 

Essentially I was using CSS to make these changes. Unfortunately it was back when there was no such thing as developer tools (which would allow you to see the CSS alongside the site and actually make modifications to see the visual changes in real time) and no documentation. So the level of frustration accompanied with something as benign as altering the background color was shockingly time consuming. Despite all that,  I enjoyed the challenge and it was fun and rewarding to see my websites come to life. 

By the time I was starting college  I was thinking web design was a pretty likely career option. Then I found out that Oberlin does not actually have a design degree. What it did have was a creative writing degree,  one of the best undergraduate creative writing programs in the country. If I had known that my future would be pretty much solely focused on web development, I probably would not have given Oberlin another glance. 

Though I knew art was probably not much of a viable career, I thought maybe if I got into the creative writing program I could become a successful writer. All thoughts of design and technology basically went out the window at this point. There was still a part of me that hoped to become a bestselling author, and that snowflake wasn’t going to melt so easily.  I suppose the snowflake never fully melted, since I am writing this book.

It took a number of events in college for me to revisit web design. The first was that I was never accepted into the creative writing program, the second was the economic recession which happened while I was at Oberlin, and the third was breaking up with my long distance boyfriend, who had a tendency to put down my technical skills because he was insecure about his own. 

Even as I continued to take art and design classes, I began to wonder if it was the right path for me. I enjoyed aspects of it, such as the strategic thinking that was necessary to identify audience and tone. But the 2D limitations of the medium frustrated me, and my classmates and professors who were more interested in conceptual work didn’t always mesh with my desire to master craft. 

I wondered if I could do more with design if I started learning how to code. I also wondered if a career in design was going to be sufficient to make a living wage. Hearing from friends and acquaintances that they couldn’t find a job didn’t help. The future was starting to look a lot scarier than it had before. It seemed that technology was a major threat to many other fields. Though I had never doubted this before, when I looked at designer portfolios online I could hardly find any that were made by beginners. I was extremely intimidated by the senior design portfolios that I came across, and wasn’t sure that I would have what it took to compete. I even considered transferring to another school.  

It wasn’t until I got a job working for the Oberlin Office of Communications that some of my fear about post college life was assuaged.  If you are in college or soon to be starting college, I highly recommend that you also find some sort of part time employment. I did all sorts of things and learned a lot about myself in the process, possibly more than I learned from all the classes I took combined. 

I did some freelance work as a graphic designer, and this taught me how to work with people in different age groups and what it was like being in a client-contractor relationship. It also showed me that freelance work involved being very good at navigating different personalities and clearing up any confusion, while also putting your foot down repeatedly. In addition there was the age old mantra: the customer (or client) is always right. That meant that even if I knew a design decision might turn out to look poorly, I often had to make compromises for the sake of pleasing the client. It also meant that sometimes I might have to change something I was really proud of because the client didn’t like it. 

Here is a list of some of the other jobs I took while  in college: obituary writer, photographer, interviewer, dance instructor, and archives assistant. I hope this helps to illustrate that people come into tech from all sorts of backgrounds, and there is not one clear cut path. I’ve met women who used to be social workers, physical therapists, filmmakers, and everything in between.

Takeaways

Not everyone who enters programming goes to college. I went to college, but much of what I learned there did not directly apply to my future career. Non traditional students come from all sorts of backgrounds, and by talking about my degree I am not trying to imply that it is necessary to get a job as a developer. In fact, it is not necessary at all. 

What is necessary, however, is a passion for learning. That is the main thing I got out of college, and the main thing that I think is important to understand for those thinking about entering the field. In front end development especially, there is a new framework to learn every couple of years. So feeling comfortable with learning to code and not hesitating to ask questions when you have them are crucial skills.

There are many ways to practice learning how to learn. As a non traditional developer, you will probably end up teaching yourself a lot of the skills to get your first job. It’s important to know what techniques help you learn best. I learned in college that it’s easier for me to master new information when I can translate it visually. In the absence of that, I learn better if I am writing my own notes as the teacher is talking, especially if I translate it into my own words.

Another important thing I learned in college was time management. Especially during my programming classes, which I talk about in the next chapter, I had to get pretty good at estimating how long the homework would take me, and stay disciplined on the weekends to get it done.

I don’t know if I would have had the discipline to get through my classes without the support of my professors. That is the nice thing about college: you get in-person mentorship and structure to get through your work. But there are plenty of students in college who spend their time at parties, neglecting their assignments, and simply failing to pass their classes. So obviously college is not the answer for everyone. It’s also very expensive, especially in the case of liberal arts colleges like Oberlin. 

What I’m trying to say is that it’s important to get those basic skills and knowledge about yourself and how you want to approach learning to code before you sink in to any serious programming training–especially if you are considering something like a boot camp where you have to stay dedicated to your work for three months straight, with longer hours than your standard 9-5. Picking the right courses and learning approach is crucial, as my next story will hopefully illustrate. 

My own husband experienced the problem of taking the wrong course for his learning style and sadly, never gave programming another chance since. He graduated with a degree in history and was feeling lost after college, not knowing what career to pursue. He took some classes in psychology in Cleveland and volunteered with Spanish-speaking immigrants at an organization downtown. I suggested that he try learning to code, because I knew he was determined and hard working enough (he now works as an attorney and graduated from Georgetown Law University). 

I regret that I encouraged my husband to take the course without taking a more careful look at the content. The biggest problem was that the course switched gears dramatically halfway through, from teaching C to teaching Javascript, two completely different languages. For someone like my husband, who dislikes sudden shifts in general, this was devastating. He began to believe that learning to code was beyond him.

If you enjoyed this article, consider following me on Twitter @nadyaprimak or if you need more tips on breaking into the tech industry, you can read my book “Foot in the Door” in paperback or Kindle now.