Month: June 2019
How to Make a Poetry Bot
A while ago I published a post about how I used Spell, a machine learning framework that allows you to train your models faster without the pain of dependency management on your machine, to implement a style transfer. I’ve continued to use Spell, and have expanded into exploring other training models. In this post I’m […]
Continue Reading...Which MOOC has the best game development courses?
Last week I wrote a post about why I don’t think that a game development degree is worth it. However, that does not mean I don’t believe there are good educational materials out there online. About two years ago I enrolled in a Game Development Specialization on Coursera offered by Michigan State University. At the […]
Continue Reading...Is a Game Development Degree Worth it?
The other day I read a fantastic write-up by Australian game development professor Brendan Keogh titled “Are games art school? How to teach game development when there are no jobs”. Basically, it boils down to a discussion about whether or not a game development degree is worth it. It was actually a written version of his […]
Continue Reading...How to Transfer an Art Style to Any Image
Machine learning and artificial intelligence have been on my radar for years now, but more as a concept and “thing I should know about.” I didn’t feel that I had the free time or skills to dig into it. However, my attitude about machine learning has changed in the past few months. I have seen […]
Continue Reading...5 Tips For Making Your First VR Experience
About a year ago, I released my game Nightcrawler VR Bowling on Steam. It was shortly before Steam got rid of their Greenlight program, and VR games had the privilege of skipping the voting process because Steam was looking to get more VR games on their platform. Your first VR experience won’t be perfect, but […]
Continue Reading...Follow Up Resources | Why I Miss the Nineties Internet
Following up from my article “Why I Miss the Nineties Internet” here are some useful resources if you’re interested in getting involved in the net art space or want to take a look at some old school websites for yourself. https://archive.org/web/ The Wayback Machine allows you to search URL’s from the past and see screenshots […]
Continue Reading...Why I Miss the Nineties Internet: Part 2
This is a continuation from “Why I Miss the Nineties Internet: Part 1”. What can we do to revive the experimental attitude that prevailed in the nineties internet? We can do is form our own community of web experimenters who draw upon the nineties internet for inspiration. There are artists today who leverage our nostalgia […]
Continue Reading...Why I Miss the Nineties Internet: Part 1
I was born in 1991 so I feel like I got the tail-end of the wondrous, strange, and experimental world of the early internet. Yet even though I was a kid and even though the internet is a lot more accessible now than it used to be, I still long for the days of the […]
Continue Reading...Follow Up Resources | Can Artists Write Code?
This is a follow up to my article reviewing the exhibit at Artechouse DC. If you’re interested in Processing or any of the other tools that I suspect the artists behind the Artechouse DC exhibit used, you should absolutely check out some of the links below. While I certainly can’t guarantee that learning Processing will […]
Continue Reading...Can Artists Write Code? Artechouse DC Review
My first visit to Artechouse was early this year, around January or February. I’ve visited a second time since then but I want to talk about the first time I visited, because the exhibit was more down my alley and also because I think first impressions tend to be the most vivid. It’s an incredible […]
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